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1 Destiny: Crota's End Walkthrough on Tue 13 Jan 2015, 4:27 pm

walldoggy

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Crota's End Raid Leader Guide, Concise Version (Dairy Free)

A nice summary of how to lead the raid cheese-free based on countless raids with my own friends as well as plenty of experience helping other people on LFG or elsewhere. If executed well this should lead to a ~25 minute Crota's End completion from start to finish including all chests. I lead this three times back to back at the reset every week.

## Lamps (aka thrall maze, abyss etc.)
The lamps section is all about coordination and staying together. Everyone is in the same group.

1. Get the first chest together, searching through the first 1-3 doors then wiping to reset as necessary.
2. Group up together on the starting pad and ask if everyone is ready.
3. Call out the direction of the next lamp, then count down "Three, two, one, go!" On "go!" all run to the next lamp. Time the "go!" so you're leaving when all of your Weight of Darkness is off. An ideal call-out should sound like "Next lamp is left ... three, two, one, go!" Hip-fire and use AoE grenades to fend off thralls as needed.
4. Skip the second to last lamp and just cut through to the final one. Let it take your Weight of Darkness off then activate the bridge pad.
5. After the lamp blows, get up on the two rocks to the left of the lamp and snipe Ogres. Or just defend at the pad.

Here's a map:



## Gatekeepers (aka bridge, totems etc.)
The gatekeepers section is all about execution and leadership by the raid leader. There are four teams to start in this section:

1. 1 guardian on the left totem
2. 1 guardian on the right totem
3. 1 guardian to stay on the bridge-building pad
4. 3 guardians in the "swordbearer hunting party" that are mobile and will be the first three across with the sword. Decide which order you will do beforehand.

Once you call out gamertags and everyone understands their role, you should call out/guide the following sequence of actions:

1. Hop on the bridge pad to kick the fight off
2. Totem guardians defend their totem while the bridge-building guardian builds the bridge by standing on the pad
3. The three hunting party guardians hunt down the swordbearer wherever he is and kill him
4. The first guardian in the hunting party runs across and does the RB, RB, RT stun combo 2-3x to kill his/her swordbearer
5. Repeat for the next two guardians in the hunting party. The guardians in the hunting party that have already made it across can go to the ledge spot on the far right and snipe the swordbearer from the far side to help the last hunting party member.
6. After three are across, the near side leaves their positions and becomes the hunting party. The far side divides up into a bridge builder and two totem holders
7. Hunting party hunts down the swordbearer and goes across one by one.
8. Fourth guardian across goes to the left far side totem as that's where there are more mobs to kill
9. Fifth guardian across just helps the last guardian take down his swordbearer to come across
10. Get in a safe spot like on a pillar or on the right side ledge and kill the two Ogres



## Thrall hallway (aka thrallway, second chest, Indiana Jones etc.)
The thrall hallway section is about teamwork and speed. It's over in less than 30 seconds. There are two teams for this fight in order to get the materials chest:

1. 3 guardians on the kill team, responsible for killing shriekers.
2. 3 guardians on the run team, responsible for making it through the door.

After you've decided who is who, group everyone up. Then:

1. Kill team rockets/snipes the two Shriekers while the run team focuses on making it to the end alive and making it through the door. The trigger for the door is the first shrieker (confirmed by solo run)
3. At least one person needs to make it through the door for everyone to get it.
4. The trigger for the next checkpoint is leaving the hallway and entering the circular room. If you're not going to make it, don't go past this point and just wipe in the hallway for another try.



## Deathsinger (aka wizards, Ir Yut, Ir Loot etc.)
The deathsinger section is about pure DPS. Powerful weapons and a solid team are the key for this one. There are two teams for this fight which should be equally balanced:

1. 3 guardians on the left side team
2. 3 guardians on the right side team

It's simplest to visually form these teams by walking to the side of the room corresponding to the side you're going to do. After you've decided who is going to which side and called out gamertags, have a guardian with solar grenades or any AoE grenade lure the wizards out by walking forward and throwing a grenade just to the side of the summoning crystal and beneath the wizards on both sides. Ensure you get hit markers before proceeding -- the wizards are out! When you're ready:

1. Sprint out and jump up to the boomers area on your respective side
2. Take out the wizard on your respective side as quickly as possible. Rockets and snipers work well and anything with solar damage is nice
3. Help out the other side by shooting cross-map if necessary
4. Run in towards the crystal room and rocket/snipe the shrieker on your respective side as quickly as possible
5. Leave the room and go back to the main area to avoid the shrieker death blast
6. Run back in on the side with fewer adds and everyone puts DPS on Ir Yut as fast as possible. You can stand on elevated areas, coffins or anything to stay out of reach of the sword knights
7. After Ir Yut is dead, stay in a safe spot and clean out the rest of the enemies



## Crota, Son of Oryx (aka the final boss, the headless guy, flaming green bear etc.)
Crota is all about execution, teamwork and DPS. This can be one of the quickest sections if done well but can be miserable if executed poorly. There are three teams for this section:

1. 1 guardian who is the designated sword leader. Level 32 is best but 31 is perfectly fine too, just will take a few more swords to down Crota
2. 1-2 guardians with a 300+ ice breaker or powerful sniper to clear boomers/runners
3. The rest of the fireteam on DPS duty

Divide your team up into left side and right side for the initial mob clear by standing on the side of the room you will clear. Swordbearer is always on the left so he/she can run to get the chalice right away. Decide who has powerful sniper rifles and assign boomer duty. When you've decided roles:

1. Stand on the crystal pad to start the fight
2. Throw grenades as the glass breaks to get multi-kills (heavy ammo drops) on the acolytes outside then clear out both sides
3. Ensure both sides are ready, then everyone run left to the top of the outer stairs and the sword leader runs out to get the chalice
4. Boomer team immediately clears out boomers. 1-2 headshots from a powerful sniper rifle will take one out. Be ready every ~15 seconds to keep clearing them out and call out "boomers" when you see them to alert other guardians.
5. Boomer team will also be responsible for "runners" or the knights that jump to the left side bridge and run towards you. Call out "runner" when you see one to alert other guardians.
6. Pass the chalice to heal health very quickly if necessary, then return it to the sword leader
7. DPS the swordbearer to get a quick kill, sword leader runs out to pick up the sword, then calls out "get ready to DPS!"
8. Swordbearer runs to the stepping rock on the left side of the center platform and calls out "light him up!" or something similar
9. DPS team hits Crota with a lot of DPS using rockets or snipers, taking down his shield so he kneels
10. Simultaneously, the sword leader must jump up to stepping rock and then to the main platform, then run in or use RB in the air to get to Crota and hit him with 3 (conservative) or 4 (aggressive) RT hits in a row, then return back to the stepping rock using RB to escape quicker through the air
11. DPS team waits until Crota changes color back to green, then lights him up again with as much damage as possible
12. Simultaneously, the sword leader repeats the same process described in #10 and then escapes back to the main fireteam
13. Crota will move to the right
14. Don't forget about boomers! Keep taking them out
15. Slowly lower the swordbearer's health to about 25% and then keep "tickling his pickle" with a few primary shots every couple seconds to prevent his health regeneration
16. When Crota moves back to the center, leader calls out "kill, kill, kill!" and everyone puts DPS on the swordbearer
17. Repeat steps 7-12 again the same way. With a level 32 swordbearer, you will often kill Crota here.
18. If you don't kill Crota at the end of this sword run, everyone goes to the middle lower room way in the back and preps snipers for the ogre round
19. When ogres pop up, stun lock them with sniper headshots for an easy kill
20. Wait just inside the doors to the back room there until you see Crota clearly back in the middle, no need to venture out
21. When you see him back in the center, everyone run out and left back to the stairs you were on before and focus immediately on 1) cursed thralls from the back 2) boomers from the front to clear the area
22. Repeat steps 7-12 again and Crota will die
23. Dance!

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2 Re: Destiny: Crota's End Walkthrough on Thu 22 Jan 2015, 10:36 am

walldoggy

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Hard Mode Crota Middle Strategy:

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3 Re: Destiny: Crota's End Walkthrough on Thu 22 Jan 2015, 11:22 am

walldoggy

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List of ways to regen health:

Weapons:
Red Death - Each Kill Heals you
SUROS Regime - Chance to return health when dealing damage

*If you have no adds to shoot then shoot Crota to regen

Hunter
Armor:
Mask of Third Man - Replenish health each time you pick up an Orb

Perks:
Hungering Blade (Bladedancer) - Kills with Arc Blade (Super) and Blink Strike (Melee) immediately regen health



Titan
Armor:
An Insurmountable Skullfort - Kills with Storm Fist (Melee) immediately trigger health regen

Perk:
Ward of Dawn (Defender) - Ward of Dawn (with any modifier) will regen all of your health once it runs out (only applies to the Titan that put it up)
Transfusion (Striker) - Kills with Storm Fist (Melee) or Shoulder Charge immediately trigger health regen



Warlock
Armor:
Apotheosis Veil - Replenish health each time you pick up an Orb
Light Beyond Nemesis - Replenish health each time you pick up an Orb

Perk:
Life Steal (Voidwalker) - Killing enemy with Energy Drain (Melee) restores a significant portion of your health

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4 Re: Destiny: Crota's End Walkthrough on Thu 22 Jan 2015, 11:36 am

walldoggy

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